![]() ![]() With 2022 now well underway and no major new PC-based headsets releasing in the forseeable future, expect to see Quest 2 continue to gain ground in the Hardware Survey in the months to come. Overall the share of Steam users that used a VR headset fell slightly from 2.14% to 2.12%. A gyroscope is a sensor that tracks the orientation of a device, more specifically by measuring the angular rotational velocity. HTC’s Vive Pro 2 also saw small growth, though all other Vive headsets fell too. As your head moves, the images move in real-time, assuring a realistic experience. Valve’s Index bumped up slightly to 14.43% and is still the second most-used headset on the platform. Some of that loss can be attributed to small gains for other headsets. A landing page for some of the SteamVR supported hardware, including headsets, controllers, and base stations. That’s actually a slight decrease from last month’s 67.27%. Add to that the shares for the Rift S, original Rift and DK2 (yes that’s still a thing) and Meta headsets account for 67.18% of the VR headsets used on Steam. This is the first time the combined usage of Quest headsets has crossed this line but, with the rate Quest 2 grows each month, we’d fully expect the device to cross that threshold on its own later this year. But, given that none of these companies have ever really revealed official sales statistics for their headsets, it’s the best source of informaiton we have. windows (Stats windows), 286287 see also Audio Mixer window Steam account setting. Given that it’s not the entire Steam userbase, we can’t be sure the results are a 100% accurate relection of the state of Steam VR usage, nor the overall performance of the VR market. 2629 HDK headset, 25 HTC Vive headset, 24 Oculus Rift headset. Customize SteamVR Home with new environments and props created by the community and use its built-in social functions to socialize with friends and other players. The Valve Index is the next-generation VR headset we’ve been waiting for, but the Steam VR platform on which the headset depends is still capricious, and painfully hard to troubleshoot. Steam’s Hardware Survey is an opt-in service that collects a data from a selection of current Steam users. Explore SteamVR Home, an interactive launch pad for your VR experiences. Add to that the 3.83% share of usage the original Quest enjoys and both devices account for 50.92% of the headsets used on Steam. February’s update pushed Quest 2 to 47.09% of overall VR headset usage on the platform, growing over 1% from last month. Speaking of Valvethe company’s Index headset hit 11.94 (+1.00) in April, making Valve the third-largest vendor of headsets on Steam less than a year after the launch of the headset. That is according to the latest Steam Hardware Survey results. The number of monthly-connected VR headsets on Steam has always seen ups and downs, but last month was different. More than half of VR devices used on Steam are Meta Quest headsets.
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